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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>*drawlogic - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-2486a78b" type="application/json"/><link>http://drawlogic.disqus.com/</link><description>None</description><atom:link href="http://drawlogic.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 03 Mar 2012 00:55:24 -0000</lastBuildDate><item><title>Re: Unity 3.5 Available + Awesome, Flash Export, NaCL Export, Needed Pipeline Improvements</title><link>http://drawlogic.com/2012/02/29/unity-3-5-available-awesome-flash-export-nacl-export-needed-pipeline-improvements/#comment-455150989</link><description>&lt;p&gt;Here's a link to the .swc that Ralph Hauwert made at Unity: &lt;a href="http://forum.unity3d.com/threads/116650-UnityShared.swc-Communicating-between-Unity-Flash-Content-and-AS3" rel="nofollow"&gt;http://forum.unity3d.com/threa...&lt;/a&gt;  It shows how to setup a communication link.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">drawcode</dc:creator><pubDate>Sat, 03 Mar 2012 00:55:24 -0000</pubDate></item><item><title>Re: Unity 3.5 Available + Awesome, Flash Export, NaCL Export, Needed Pipeline Improvements</title><link>http://drawlogic.com/2012/02/29/unity-3-5-available-awesome-flash-export-nacl-export-needed-pipeline-improvements/#comment-455024442</link><description>&lt;p&gt; I am really curious on this part "WWW classes. Note that you can write your own ActionScript that uses Adobe networking APIs." does that me it's possible to write as3 classes? I checked and Unity does generate a bunch of as3 classes... Would you by chance have any insight on this?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joseph Burchett</dc:creator><pubDate>Fri, 02 Mar 2012 20:20:09 -0000</pubDate></item><item><title>Re: Unity 3.5 Preview Available, Includes Unity to Flash Stage3D Export</title><link>http://drawlogic.com/2011/12/22/unity-3-5-preview-available-includes-unity-to-flash-stage3d-export/#comment-435176253</link><description>&lt;p&gt;True, unity is so much better than flash (i mean games). And it looks like Adobe plans to kill flash ...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tomek</dc:creator><pubDate>Fri, 10 Feb 2012 07:20:37 -0000</pubDate></item><item><title>Re: Unity 3.5 Preview Available, Includes Unity to Flash Stage3D Export</title><link>http://drawlogic.com/2011/12/22/unity-3-5-preview-available-includes-unity-to-flash-stage3d-export/#comment-408213625</link><description>&lt;p&gt;I use C#.  Big Python/Boo fan and like javascript alot as well but for larger codebases C# has worked out the best for libraries and more strict typing/production code for core pieces.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">drawcode</dc:creator><pubDate>Wed, 11 Jan 2012 18:27:49 -0000</pubDate></item><item><title>Re: Unity 3.5 Preview Available, Includes Unity to Flash Stage3D Export</title><link>http://drawlogic.com/2011/12/22/unity-3-5-preview-available-includes-unity-to-flash-stage3d-export/#comment-392915405</link><description>&lt;p&gt;&amp;gt;  ... possibly Unity gets bought by Flash and Unity becomes Flash.&lt;br&gt;ffs, I hope that never happens!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Interactive Lab</dc:creator><pubDate>Fri, 23 Dec 2011 05:07:29 -0000</pubDate></item><item><title>Re: Unity 3.5 Preview Available, Includes Unity to Flash Stage3D Export</title><link>http://drawlogic.com/2011/12/22/unity-3-5-preview-available-includes-unity-to-flash-stage3d-export/#comment-392658071</link><description>&lt;p&gt;Very cool news. Out of curiosity which of the three languages do you write in?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Derek Knox</dc:creator><pubDate>Thu, 22 Dec 2011 18:24:11 -0000</pubDate></item><item><title>Re: HTML5 Market Ready: A Gift to html5, Web Developers and Web Users from Microsoft, Silent Automatic IE Updates Onward</title><link>http://drawlogic.com/2011/12/15/html5-market-ready-a-gift-to-html5-web-developers-and-web-users-from-microsoft-silent-automatic-ie-updates-onward/#comment-391013505</link><description>&lt;p&gt;Great now only webgl!;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ringo</dc:creator><pubDate>Tue, 20 Dec 2011 17:58:12 -0000</pubDate></item><item><title>Re: HTML5 Market Ready: A Gift to html5, Web Developers and Web Users from Microsoft, Silent Automatic IE Updates Onward</title><link>http://drawlogic.com/2011/12/15/html5-market-ready-a-gift-to-html5-web-developers-and-web-users-from-microsoft-silent-automatic-ie-updates-onward/#comment-389948918</link><description>&lt;p&gt;Ah common.... wake up please....  html market ready. It may never really be. But hopefully a big subset from the DRAFT will be available for 90% of the internet users in the next 3 years :-) &lt;/p&gt;

&lt;p&gt;But as long as the big browser vendors cannot even agree on supporting a common video codec (WebM / H264) or an upgrade to the obsolete javascript (ECMA v4 failed) or a 3d standard (WebGL OpenCL, aciveX?) And as long as each is implementing their own extra features it will remain crap for complex applications. &lt;/p&gt;

&lt;p&gt;Yes, it's a big step forward compared to HTML4, but i really don't understand the hype.&lt;br&gt;People pushing it as production ready are living in a dream. &lt;/p&gt;

&lt;p&gt;PS On the other hand i realize that we need of course to push the web forward. But i won't lie to my enterprise clients. &lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Barnz</dc:creator><pubDate>Mon, 19 Dec 2011 11:52:55 -0000</pubDate></item><item><title>Re: HTML5 Market Ready: A Gift to html5, Web Developers and Web Users from Microsoft, Silent Automatic IE Updates Onward</title><link>http://drawlogic.com/2011/12/15/html5-market-ready-a-gift-to-html5-web-developers-and-web-users-from-microsoft-silent-automatic-ie-updates-onward/#comment-387701224</link><description>&lt;p&gt;Yes true, XP only runs IE8.  But as they roll this out over the next year Win7, Vista and Win8 may have close to a 80-85% share which would make XP not moot but less of a factor.  Also Microsoft would be smart to make IE9 available to XP but they won't.&lt;/p&gt;

&lt;p&gt;However if you are planning or buildling a project/product for the next 6mo-1 out, you'd be wise to go with html5 over building another legacy app that will be outdated or a maintenance issue in 1-2 years.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">drawcode</dc:creator><pubDate>Thu, 15 Dec 2011 21:01:08 -0000</pubDate></item><item><title>Re: HTML5 Market Ready: A Gift to html5, Web Developers and Web Users from Microsoft, Silent Automatic IE Updates Onward</title><link>http://drawlogic.com/2011/12/15/html5-market-ready-a-gift-to-html5-web-developers-and-web-users-from-microsoft-silent-automatic-ie-updates-onward/#comment-387686850</link><description>&lt;p&gt;If IE 9 were available for XP, I'd believe in what you say. And IE 10 won't be available for Windows Vista either...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">HB</dc:creator><pubDate>Thu, 15 Dec 2011 20:25:28 -0000</pubDate></item><item><title>Re: Microsoft&amp;#8217;s Answer to WebGL, Silverlight 5 3D, Hardware Acceleration + XNA</title><link>http://drawlogic.com/2011/05/18/microsofts-answer-to-webgl-silverlight-5-3d-hardware-acceleration-xna/#comment-384011678</link><description>&lt;p&gt;Yeah!&lt;br&gt;First MS show how big vulnerability WebGL is, and scream how unfixable it is.&lt;br&gt;Then it show the same technology, and now its OK!&lt;/p&gt;

&lt;p&gt;:D &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Przemysław Lib</dc:creator><pubDate>Sun, 11 Dec 2011 10:02:11 -0000</pubDate></item><item><title>Re: Unreal Engine 3 Exporting to Flash 11 Stage3D</title><link>http://drawlogic.com/2011/10/04/unreal-engine-3-exporting-to-flash-11-stage3d/#comment-327073525</link><description>&lt;p&gt;Right link is: &lt;a href="http://labs.adobe.com/technologies/alchemy/" rel="nofollow"&gt;http://labs.adobe.com/technolo...&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andras Csizmadia</dc:creator><pubDate>Wed, 05 Oct 2011 07:32:05 -0000</pubDate></item><item><title>Re: Unreal Engine 3 Exporting to Flash 11 Stage3D</title><link>http://drawlogic.com/2011/10/04/unreal-engine-3-exporting-to-flash-11-stage3d/#comment-327072899</link><description>&lt;p&gt;Taken from &lt;a href="http://labs.adobe.com/technology/alchemy" rel="nofollow"&gt;labs.adobe.com/technology/alch...&lt;/a&gt;&lt;br&gt;".. In evaluating market needs and after receiving persistent requests for &lt;br&gt;official support from developers using Alchemy-compiled apps, we have &lt;br&gt;decided to invest in making Alchemy part of a commercially supported &lt;br&gt;product..."&lt;/p&gt;

&lt;p&gt;So it will offer better performance and productivity over current prototype release..&lt;br&gt;I think we'll see some really good performing AI and Physic engine for flash.&lt;/p&gt;

&lt;p&gt;More info in this update:&lt;br&gt;&lt;a href="http://blogs.adobe.com/flashplayer/2011/09/updates-from-the-lab.html" rel="nofollow"&gt;http://blogs.adobe.com/flashpl...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andras Csizmadia</dc:creator><pubDate>Wed, 05 Oct 2011 07:30:08 -0000</pubDate></item><item><title>Re: Unreal Engine 3 Exporting to Flash 11 Stage3D</title><link>http://drawlogic.com/2011/10/04/unreal-engine-3-exporting-to-flash-11-stage3d/#comment-326933208</link><description>&lt;p&gt;HOLY CRAP BATMAN!&lt;/p&gt;

&lt;p&gt;Thats pretty neat, I do wonder though how the performance of the flash player (not the gpu) affects things in terms of game logic, ai and physics and other cpu intensive things. Time will tell I suppose&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Whiting</dc:creator><pubDate>Wed, 05 Oct 2011 03:07:42 -0000</pubDate></item><item><title>Re: Unreal Engine 3 Exporting to Flash 11 Stage3D</title><link>http://drawlogic.com/2011/10/04/unreal-engine-3-exporting-to-flash-11-stage3d/#comment-326914504</link><description>&lt;p&gt;"Epic"!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">pixelkreativ</dc:creator><pubDate>Wed, 05 Oct 2011 02:09:50 -0000</pubDate></item><item><title>Re: Microsoft&amp;#8217;s Answer to WebGL, Silverlight 5 3D, Hardware Acceleration + XNA</title><link>http://drawlogic.com/2011/05/18/microsofts-answer-to-webgl-silverlight-5-3d-hardware-acceleration-xna/#comment-241033432</link><description>&lt;p&gt;Wait to Flash player 11 3D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vasa</dc:creator><pubDate>Sun, 03 Jul 2011 08:32:21 -0000</pubDate></item><item><title>Re: Adobe AIR and Flash 3D API &amp;#8216;Molehill&amp;#8217; Preview Released</title><link>http://drawlogic.com/2011/02/27/adobe-air-and-flash-3d-api-molehill-preview-released/#comment-230972385</link><description>&lt;p&gt;Hi guys!&lt;/p&gt;

&lt;p&gt;I'm sorry, I'm trying to make this molehill work in AIR, but I just cannot get to this point.&lt;br&gt;On the download page I cannot find any "airglobal.swc" there is just a playerglobal that I cannot integrate using FDT (in AIR config playerglobal is locked up and replaced by airglobal).&lt;/p&gt;

&lt;p&gt;If someone can provide me a little help, that would be awesome !&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas Pujolle</dc:creator><pubDate>Tue, 21 Jun 2011 09:10:12 -0000</pubDate></item><item><title>Re: WebGL Spec 1.0 Now Final From Khronos</title><link>http://drawlogic.com/2011/03/04/webgl-spec-1-0-now-final-from-khronos/#comment-176921833</link><description>&lt;p&gt;WebGL  in FF4 and Chrome 10,11 don't support my videocard (it was a good one) while molehill run smoothly. And IE will not support it. I don't see a bright future for WebGL now.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dav</dc:creator><pubDate>Sat, 02 Apr 2011 12:09:13 -0000</pubDate></item><item><title>Re: Adobe AIR and Flash 3D API &amp;#8216;Molehill&amp;#8217; Preview Released</title><link>http://drawlogic.com/2011/02/27/adobe-air-and-flash-3d-api-molehill-preview-released/#comment-160883940</link><description>&lt;p&gt;Yeap, that seems to be very common bug across any available examples at the moment.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devu</dc:creator><pubDate>Sat, 05 Mar 2011 08:32:25 -0000</pubDate></item><item><title>Re: Adobe AIR and Flash 3D API &amp;#8216;Molehill&amp;#8217; Preview Released</title><link>http://drawlogic.com/2011/02/27/adobe-air-and-flash-3d-api-molehill-preview-released/#comment-158200204</link><description>&lt;p&gt;That's a good news ! But I have to report the following bug, running the "2D animation with Molehill", when I checked my CPU (Ctrl+Alt+supp) :&lt;/p&gt;

&lt;p&gt;The object was disposed by an earlier call of dispose() on it.&lt;br&gt;	at flash.display3D::Context3D/clear()&lt;br&gt;	at Sprite3DDemo/enterFrame()&lt;/p&gt;

&lt;p&gt;Great job !&lt;br&gt;Is there any other tutorials for 2d accelerated Flash with Molehill ?&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Spi</dc:creator><pubDate>Tue, 01 Mar 2011 05:10:04 -0000</pubDate></item><item><title>Re: Adobe Flash Vs. Unity: The Near Future Of Hardware Accelerated Web Games</title><link>http://drawlogic.com/2011/01/12/adobe-flash-vs-unity-the-near-future-of-hardware-accelerated-web-games/#comment-146199829</link><description>&lt;p&gt;I disagree.The only way anything like WebGL will "win" (whatever that means), is if each and every browser can render the content the same exact way, pixel by pixel. If history can teach us anything it's that browsers have done an abysmal job in the past 10 years of supporting a "standard". I just don't buy the whole html5, WebGL "take over the world mentality". I don't mean this to be disrespectful, but it seems like many of the hypsters are too young to even realize that the browser developers have fell short time and time again, and these empty promises to support standards should be taken with a grain of salt.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">RIchD</dc:creator><pubDate>Mon, 14 Feb 2011 09:12:57 -0000</pubDate></item><item><title>Re: Cocos2D-Javascript, Javascript Port of Cocos2D Game Engine</title><link>http://drawlogic.com/2011/01/16/cocos2d-javascript-javascript-port-of-cocos2d-game-engine/#comment-141607777</link><description>&lt;p&gt;Cool!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nickenino</dc:creator><pubDate>Sun, 06 Feb 2011 11:52:56 -0000</pubDate></item><item><title>Re: Cocos2D-Javascript, Javascript Port of Cocos2D Game Engine</title><link>http://drawlogic.com/2011/01/16/cocos2d-javascript-javascript-port-of-cocos2d-game-engine/#comment-129972867</link><description>&lt;p&gt;Wow! realy cool!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Oleg Akimov</dc:creator><pubDate>Mon, 17 Jan 2011 03:26:17 -0000</pubDate></item><item><title>Re: Adobe Flash Vs. Unity: The Near Future Of Hardware Accelerated Web Games</title><link>http://drawlogic.com/2011/01/12/adobe-flash-vs-unity-the-near-future-of-hardware-accelerated-web-games/#comment-129317829</link><description>&lt;p&gt;Absolutely agree with you there, Im actually trying to get Unity 3 working under WINE at the moment - it's now at bronze status and the main window works &lt;a href="http://www.codeweavers.com/compatibility/browse/name/?app_id=7152" rel="nofollow"&gt;http://www.codeweavers.com/com...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Also I just moved to linux(ubuntu) and installed Adobes 10.3 64 bit beta player in chrome and it runs REALLY well, 10 points to gryffindor there :)&lt;/p&gt;

&lt;p&gt;Im so torn between webgl and flash atm :(&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jarrad</dc:creator><pubDate>Sat, 15 Jan 2011 00:44:06 -0000</pubDate></item><item><title>Re: Adobe Flash Vs. Unity: The Near Future Of Hardware Accelerated Web Games</title><link>http://drawlogic.com/2011/01/12/adobe-flash-vs-unity-the-near-future-of-hardware-accelerated-web-games/#comment-129151915</link><description>&lt;p&gt;I agree WebGL is alot of fun and it is finally getting into the main browsers releases rather than running in nightly builds.  This is great! But until IE is on board it might be a hard sell.  I for one will be developing for it but convincing clients or game portals to use it is another story. Kongregate for instance just started supporting Unity games ( &lt;a href="http://unity3d.com/kongregate/" rel="nofollow"&gt;http://unity3d.com/kongregate/&lt;/a&gt; &amp;amp;&amp;amp; &lt;a href="http://www.kongregate.com/unity_game_contest)" rel="nofollow"&gt;http://www.kongregate.com/unit...&lt;/a&gt;.  So the market has to really catch up and the capabilities of browsers are still about 1-2 years out before game on there...&lt;/p&gt;

&lt;p&gt;As for linux, that is one area where WebGL will help browser gaming on *nix.  It may also spur Adobe and Unity to make *nix players.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">drawcode</dc:creator><pubDate>Fri, 14 Jan 2011 14:05:34 -0000</pubDate></item></channel></rss>
